It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. I got a Green party running the UK by 2006. It shares a land border the US and has a strait crossing withRussia. If you are having issues running Hearts of Iron update 1.12. Future updates will add more content across the board. Economy (Money and International Investment), One of the new features is an Economy System, you have a Daily Income, Daily Expenditures and Debt, Another new feature is Influence, similar to Victoria 2, each nation can Influence each other Nation. In 2000, the Liberal Democratic Party received most support and most influence. you have become a mini celebrity in the paradox community at this point, congratulations! Nice. First of all - the word "again" in the question rings false. I did something based in HOI4: Millennium Dawn. Prevents miss clicks and vitalizes the somewhat plain UI. - Fixed Russian focus "Federalise Union State" - Winston Peters no longer has duplicate traits. 222. r/hoi4. New comments cannot be posted and votes cannot be cast. Will you lead your Nation to prosperity and dominance in the decades ahead, or will your Nation fall victim to the defining moments of history? v1.6.3 ROLLBACKGraphics:- Model Compression has been reverted back. Description Change Notes. - Fixed graphically bug where limited invested buildings would give you the false hope of being buildable at 10 when there can only be 5 - Fixed T-62 cannon and reloading type - Fixed AWACS graphics for all nations - Fixed the MBT7 for India - Fixed the error spam from the peace conference - Fixed an error spam due to a bad unicode character - Fixed a bunch of non-MTG errors in the OOBs - Fixed the 2017 SOV NSB file - Fixed duplicate triggers about SCO ideas for Officer International Training law - Fixed missing localisation for insult opinion modifier - Fixed decision Move our Embassy to Jerusalem - Fixed terror threat change for focus The Salafist RiseContent: - Increased cost to drill oil for China - Increased cost to make anti DPP campaign - Chinese Tourism Restricted idea now also should add additional expenses - Buffed idea The Four Asian Tigers Legacy - Various changes for GCC focus tree and decisions - Various changes for Chinese focus tree, decisions and ideas - Rebalanced some effects for Chinese STE decisions - Modules and other minor techs now can have XP dumped on them for tech bonusesgi - Added new Naval Doctrines for Bluewater and Greenwater Navy - Rebalanced decisions to encourage/deport migrants for Gulf countries - Updated Jamaican political parties - New tags: CSM, FNC - Ivory Coast & Senegal event chains - New Political Party icons for most Arab Autocrats in Africa - New political parties for SHA, MAU, LIB, SIE, GUI, BFA, GUB - New starting political setups for AFG, AGL, BFA, CDI, GUB, GUI, LIB, LUR, MAU, NAM, SHA, and SIE - New Equipment Purchasing System to replace decision menu (button can be found in political menu)Focus Tree: - Tweaks to the American Focus Tree - Added Libertarian Tree within the Reformed Republic added content teased in 1.7's release - Improved Generic Tree (Added new focuses and rebalanced some stuff)Graphics: - Changed the Office Sector building to be a light blue so it's more obvious when it is available - Additional models for various countries and some bug fixes to them - Fixed poorly sized portraits - Added icons to ideas missing picturesGUI: - Better position for things in topbar - Fixed the Ship Filters section in the naval production screen - Fixed interface in Naval Intel Ledger - Small interface tweaks in country view windowLocalisation: - Improve localisation for Rentier state - include information on when it will be removed - Various improvements in EU focuses localisation - Adjusted localisation for SOV cannons - Some localisation fixes in User InterfaceModding: - Introduced four new custom modifiers for content purposesPerformance: - Optimized on_startup on action so the game should load in faster - Optimized the Investment System UI so it should run smoother in gameQuality of Life (QoL): - Added Project Count to International Investments Tooltip - When laws are blocked it now shows you the duration until you can change again - Added a scrollbar to technology description - Rewrote most of the tooltips for the Investment System so requirements are more clear, v1.7.1 - Hotfix & BBA CompatibilityAI: - Azerbaijani AI should no longer suicide into Iran - Armenia should be more chummy with Russia - Danish AI should be more chummy with Scandinavian nations - Improved French Francosphere AI - Ukrainian AI if it has a wargoal shouldn't suicide against Russia - Russian AI now must choose Putin with historical/United Russia path - Tweaked the Rejection AI for Economic Aid (Opinion matters) - AI should be less likely to go jihadist as the Gulf Nations - AI will no longer get submarine/ship defense companies if it has no dockyards - Economic Aid AI should now be more relative to opinions vs scripted hard triggers - Investment AI should now fall more on opinion and scripted some specific cases where they would be more likely to reject - Restructured Russian AI for initial election to make Putin the only choice (only can be changed via game rule if you are on historical focus AI) - AI will now use PMCs - Improved the North Korean focus AI to focus more on reducing the Arduous March - AI peace deals should result in annexation of cores and puppeting of the rest of the conquered land - AI peace deals should see war winners seek to keep puppets close to their border if possible - Custom AI peace deal behaviour for Roman Italy (ITA), Nationalist/Salafist Afghanistan (AFG) and IR Iran (PER)Balance: - Removed Local PMC decisions, as global are enough even in MP - PMC decisions require 'No Step Back' dlc temporarily - Made tank engines a bit faster - Generic Defense companies buffed from giving 1% buff to around 6% - Decrease unit xp combat bonuses from 25% per level to 15% - Decrease air superiority effect on defense from 65% to 50% - Revanchism idea in Generic Tree gives you +1 Volunteer sizeBugfixes: - Fixed Spanish Carlists not coming to power properly when completing the decision "Install the Carlist Monarchy" - Fixed Russian tech categories not applying to MTG stuff - Fixed Scoping error in the Spanish Demand Andorra Events - Fixed flag for South Korea in Equipment Purchasing decisions - Better focus tree positions for Armenia, Greece and France to avoid some problems - Fixed effects from technology Machine Learning - Fixed increase by 0 terror threat in radicalization event - Fixed Revoke Citizenship decisions for Spain (The culture group core was wrong) - Fixed Cruiser Hull 2 (1985) having a bad tech year - Fixed Operation Yellow Ribbon showing up in 2000 - Fixed Attacked influence opinion modifier, now should reduce by -10 opinion and should be 12 months - Fixed permission type Friend for Volga-Don Canal, now Russia can move ships from Caspian Sea - Now Russia should have Thermobaric Warhead from 2000 start date - Fixed icon for Fuel in lend-lease window - Fixed position for Artillery title in tech tree - Fixed spamming remove idea Army of Yes-Men - Fixed Foreign Data Kraken and Asylum Shopping ideas from game start if game rule disable EU is activated - Fixed events about Donbas (was missed Luhansk state in uprising and return Donbas in Ukraine) - Fixed revolt events for Spanish missions - Fixed missing GFX for Saudi Prince, Paramilitary, Azerbaijani Wester Drift Idea - Fixed carrier engineering blueprint - Fixed missing technologies for Netherlands and Ukraine - Karabakh now should have Non State Actor idea instead of Aspiring State - Fixed research slots not correctly costing anything - Fixed Ukraine leaving its own Baltic Black Sea faction - Fixed bad calls in the Harsh Path of the Culture conflict for Spain - Fixed all of the influence starting values so China can't instantly puppet Korea - Fixed requests 2 ruling parties in Danish focus Restrict Immigration - Fixed wrong data elections for Ukraine, Russia and Georgia - Fixed bad call for MBT_3 and MBT_2 in Spain's licenses - Fixed Russia and Iran having 2 recon companies in unit templates - Fixed wrong network technologies for some countries after game start - Fixed idea African Brain Drain, now this idea should be removed if country have 4k GDP per capita and at least higher education - PMC decisions now will spawn actual tanks instead of hulls - Fixed PMC available amount not updating when units are deleted - Fixed Iranian Focus Tree crash - Fixed check compliance and resistance for formable nations decisions and other small fixes for these decisionsFocus Trees: - Redid Korea Unified Tree to get rid of negative debugs - Rebalanced Japanese Tree so it's less painful to play - Added more wargoals to give accurate Spanish Empire Borders - Improved some availables in the Spanish Monarchist tree - Added a protest mechanic to prevent Italy sitting on 0% stability - Added a small reduction to reform expectance from some italian recurring decisionsGraphics: - ideological powers have all their WIP icons replaced with custom GFX - Updated the Spy portraits so now there are at least spies for every nation (need to add more generics)GUI: - Improved positions for social buttons - Added MD version and release date in main menu - Added Subscription window from vanillaLocalisation: - Spanish localization improvements for the tree - Fixed spelling/grammar for USA, Azerbaijan and Italy focus tree - Fixed localisation for event Quebec Supports the Government - Fixed localisation for Battleship technology - Fixed missing title for module category about engines in naval designer - Fixed localisation for Economic Exploitation action - Updated Investment decision description to show active projectsMap: - Handful of new states in Germany for Hamburg and Berlin - Provincial fixes around the world per normalQuality of Life (QoL): - Explained how the education cost from research slots is calculated and added a utility script into the decision so you can see exactly how much it will increase cost by one slot. Will you lead your Nation to prosperity and dominance in the decades ahead, or will your Nation fall victim to the defining moments of history? Privacy Policy. Wars without player involvement conclude as normal. It is only visible to you. This item will only be visible to you, admins, and anyone marked as a creator. http://steamcommunity.com/sharedfiles/filedetails/?id=1303741106, https://steamcommunity.com/sharedfiles/filedetails/?id=1916193751. There is a decision in cyber warfare to invest in security infrastructure. In response, the Chinese mainland sends their best troops to stop. Unfortunately I've tried the new version and I don't really see this mod working with it, partly due to the laughable American neo-liberal economic model that Millennium Dawn: Expanded is an submod for the original Millennium Dawn: Modern Day Mod. Newly added features since the merge are: Taxes, Money and debt. Anyone having the same problem as me? Manipulate Politics, Costs 10% Influence and increases their party popularity for your outlook aswell as ideology by 5%, Attempt coup, costs 200 PP, has 3 outcomes based on different Factors, Succesful Coup (Change Ideology to yours), Unsuccesful Coup, and Civil War for your ideology/outlook, Economic Exploitation, Costs 10% influence, grants you 20% of their Civilian Factories and 20% cheaper trade but reduces relations with the target nation and their neighbors, Turn to Puppet, has no cost although they need to have the same outlook and you need to have 80% influence on them. Valve Corporation. If you have a related Youtube channel, enter the URL. You need to sign in or create an account to do that. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising.