Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate.
Starsector Colony Guide - Getting Started - ISK Mogul Adventures Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Optional but recommended to get the other colony skills, or get a 2-skill administrator. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP.
Nexerelin Top Guide! - YouTube Really? Install hundreds of mods with the click of a button. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) 2 million if you babysit your colony and do minimal bounties. Cells spawn because Technology/Industrial activities generate interest. I do mining/exploration missions early on for creds. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty.
Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. As title says. (OutOfMemoryError), Turret cover crash! I recently replayed Starsector and was overwhelmed by the new colony mechanics. StarSector update 0.95a is here. and our Any way to disable this or make the cooldown longer then playtime? Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Before the 0.95a update there was an option to disable this at the start, now it's missing. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). Will you be raided periodically? Nex adds alot of stuff that frankly should be apart of the base game. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. Oh well. So is Nexerelin worth it?
[0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) Pick and choose which blueprints you learn from a package! It also adds a bunch of weapons and hulls that I couldn't play the game without. (Read 121931 times), Array-index crash! How do factions handle the "freedom" the mod gives them? Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. I think specifically in the nexerelin thread, there is discussion about it. Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. Currently the only use of survey data is to be sold at markets for credits. Should I install it or just stay vanilla ? It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . .
If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Because they're currently, well they seem high for the sake of being high, let's leave it at that. Cookie Notice Immersion breaking as hell. Diplomatic victory: You are friendly or better with every faction. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23).
[0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24) Survey data can be sold even if the player has already colonized the relevant planet. Press question mark to learn the rest of the keyboard shortcuts. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. This gives them back a foothold in the game. I have no clue what some things do and would apprecitae any tips. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. Is it possible to add volatiles mining stations around gas giants? Best thing about Nex, it adds alot of content to the game. Basically follow the above guide. Having problems? I came back to the game this week after a long absence. Does the owner faction react? Tried posting this on Pastebin but the log was just too long. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. If you make use of agents to increase your relations before starting your colonies, it's by far easier. For more information, please see our Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. Also Remnant farming for. It used to be called Starfarer. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). It adds diplomacy, and faction interactions and wars. Choose your faction (or establish your own) and dominate the Sector! beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? It comes in five classes of increasing value, depending on what the survey finds. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. starsector nexerelin colonizationmostar bridge jump injuries. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Is it harder? I'll Inspect your organs. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. It draws one in.
Nice to see (N)exerelin back, good work Histidine. Big thing however, you must not be hated by any faction other than the luddic path. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). 99% of the time, this happens because Starsector ran out of memory.
Guide for starting out with Nexerelin? : r/starsector - reddit But at least it should work as soon as I release something. No mods for this one.
r/starsector - (Nexerelin) What factors affect AI factions' ability to Here's the error: That sounds really nice, how does it work around worlds you don't own? This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. This is an extremely modded run with all kinds of goodies from additional. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. It used to be called Starfarer. All rights reserved. Build a heavy industry, add on a pristine nanoforge. Thanks so much! By default you can have 2 agents (accessed through the Intel screen). Is the mod turn on in the launcher? In Vanilla I try and go for my own colony as early as possible. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. and our How would one disable vsync in the starsector and java .exe? Overhauls. You're running from the .bat file instead of Starsector.exe. Privacy Policy. Cookie Notice Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. How about this: win a couple vanilla games. You can turn off the random events for your own faction, idk about others. A lot of things have changed, that effect colonies in starsector 0.95a. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. What about Pirates? Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. We praise everyday that mod author plays the same game as we do.
[0.95.1a] Terraforming and Station Construction (v8.2.1) - Starsector Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Wars can actually lead to the extinction of a faction entirely. Nexerelin is an absurd mod, but sadly a necessary one. A memory leak in a mod is causing Starsector to crash. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases.
Also it allows you to recruit fleets to fight on your behalf. Copyright 2023 Robin Scott. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. I'm streaming now! Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. You can take down their bases to halt the attacks, though. MagicLab discord: https://discord.gg/EVQZaD3naU. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!"