Only once all shields are down can you start pumping damage into the Titan itself. How many primaris can it transport? Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). 11 named characters, most of which youve never heard of cover the above 5 chapters + the Salamanders. Get the latest business insights from Dun & Bradstreet. Since you can double gun these, you definitely want to take this variant if youre planning on doing silly things withVisions in the Smoke,itsvastly better than the mainline one for that role. Krootcon Down Under Am I getting good at this? Really onlyStone-Crusher Carnifexeshere they cant be taken as broods any more and went up a bit in cost when they probably didnt need to. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. The Regimental Doctrine for Krieg was shown off on Warcom and is kind ofeh not really lighting up the world. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. are!
Imperial Armour Compendium - First Look (WH40K) - YouTube Minotaurs Imperial Fists with Duellists and Stalwart chapter tactics. While recently they havent needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and Ive run a Kytan Ravager on more than one occasion. Warhammer 40k . At that point, slap an ATS on it and the main guns are straight up better heavy burst cannons on a chassis thats tougher than a Riptide, so while you do trade off a bit of flexibility, its at least a usable option. Moreso than almost any other faction, Chaos Space Marines have leaned on Forge World units to stay competitive in days gone by. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. Its unfortunate that these are just presented as a recommendation, as they effectively mean nothing and people will continue to play with whatever rules they want. - Dave #WarhammerCommunity #battlereport #podcast, Massive thanks to @warhammerofficial for sending us a free review copy of Warcry Bloodhunt! Shane: No major rules changes, mostly sweeping points drops. As someone who loves the Death Korps of Krieg and the Titan Legions, I was very excited to see this book and check out the profiles contained within! Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. Similar to named characters in any other book, Forgeworld has mandated a specific warlord trait for them, unfortunately that trait is Inspiring Leader from the core rulebook, so youll never actually want to make one of these characters your warlord. We have a look through the book in our YouTube video, or keep scrolling to see our full written review as we did into the datasheets and changes, and investigate what goodies are within! TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. However, were concerned that if we dont make this statement Condit will kill us: Just play Titanicus instead. Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. Though this does make it a little bit harder to read in the book, any future FAQ updates can be made in just one place, rather than risking some FW unit missing the change. Games Workshop provided Sprues & Brews a copy of this book for review purposes. ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. A welcome an unexpected change, in addition to the fact that the Solerite Gauntlet is now flat 2 damage (fuck you D3 damage). While the dream of reloading a Deathstrike is there, and re-upping hunter-killer missiles nottotally irrelevant, we all know what this was used for re-rolls on a Baneblade and it doesnt do that any more. The Dreadclaw Drop Pod and the Chaos Terrax Pattern Termite are the big winners here, both being nasty threats that help deliver Chaos Space Marines to the battlefield in interesting ways. Throughout the week we will be taking a look in more detail at some of the changes in profiles across the armies, along with taking a look at the Death Korps of Krieg to see if they can finally compete on the tabletop with these new rules, so make sure to stay tuned to the site! The third big change is the inclusion of the Martial Legacyrule. That makes them kind of losers overall. Thank You, Patrons. I reckon the Studio have done a great job here at bringing together all these profiles updated and tweaked for the new addition with baked in compatibility to their parent Codexes. GW noticed that theGargantuan Squiggothhad no business being as cheap as it was, and have substantially hiked the price. The Firepike is now 15 range, so a 3 boost which is neat. Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). Its much more interesting now with 6 shots in either standard or supercharge, at strength 8, ap-3, and 2 damage in standard mode, bumping up to strength 9 and damage 3 when supercharged.
All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. Also the Adrathic option is slightly cheaper, so basically everything about Aquilon got better, except for the claw. Also, if you really want something dead in melee you can choose to swap out Smite forWitch Strike and just absolutely go to town on them. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us
[email protected]. Wings: Seriously, this thing is off the charts good now, to the point where I wonder if the melta shots change is a typo this seems to out-compete most main battle tanks, never mind transports. This website uses cookies so that we can provide you with the best user experience possible. The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient. itll rarely be worth it to spend 3 CP to take one. Losing the grav rule hurts, especially against potential reserve charges. While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. which get a few tweaks but dont change massively. The good news is, it gained 4 wounds. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. Loyalist Knight Atrapos. Really like the changes so far! It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. Ankbars Expedition Kharadron Overlords, Podcast: 110 | Wolves and the Watch Sprues & Brews. Greater Blight Drones are also way better, especially in Death Guard, despite losing the damage on their weapons. The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. Not a huge change, but really impactful vs some targets. Weapons were all simplified, with the Macro weapon type no longer existing, and the Blast ability added where needed. In the meantime, head over to the Forge World website and pick up some . Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. off-limits to Thousand Sons and Death Guard, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Daniel "Skails" Rodenberg, Charlie B, "Primaris" Kevin Genson, Robert "TheChirurgeon" Jones and SRM, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Jeremy "Curie" Atkinson and Lowest of Men, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, Codex Supplement Space Wolves: The Goonhammer Review, How to Paint Everything: Draculas (and other Vampires), incredibly official Goonhammer store on RedBubble. Combat Engineers have also had a rework with their shotguns becoming a lot less deadly, but getting a great rate of fire and the ability to pop up anywhere on the battlefield. Warhammer 40k - 8th Edition.pdf download. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. Boo. Kept the FLY keyword, otherwise unchanged. Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. This mighty 224 page book collects together the rules for the majority of current Forge World kits that are available to buy over on the Forge World website (It doesnt include any discontinued models so keep that in mind if you have any older kits, these will receive separate Legends support over on Warhammer Community allowing you to use these in friendly games). The unit cost now is the same regardless of weapons (which makes pistol/buckler 5 points cheaper) AND both weapon load outs got a buff. Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. Note that all of these datasheets are considered to have theHateful Assaultrule since they have all rules that apply to all Chaos Space Marines datasheets, but its not listed on the datasheets here themselves, making it one of the more roundabout ways of doing this. This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! Hes still a respectable choice, as in trade-off for no longer getting to be a non-sensically good psyker he got stat boosts better weapon skill, an extra wound and mortal wound resistance on his shield. The bad news is, it now degrades in much more boring fashion, losing Movement, WS, and BS (dropping to 5+), but it doesnt lose any Attacks or Strength, so at least theres that. Our latest podcast is now live with two fantastic interviews (post on the website appearing shortly) and we have filmed the first part of our first battle for our Crusade campaign! If you are a fan of Forge World models and want the chance to use them in your games of 40k then you really should pick this book up, and while I understand that for pure Tyranid players it may seem a shame you have to fork out for the entire book, for those who collect multiple armies it is great having all these profiles collected in one place! Their weapons have been massively simplified, now having either an 18 Assault d6 Blast mode thats S5 AP-1 OR a 24 Assault 1 S6 AP-3 D3 shot. All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! Change), You are commenting using your Facebook account. This 224-page hardback book provides you with all the datasheets and supporting rules you need to unleash the fury of your most powerful units in Warhammer 40,000. Unless youre set on bringing fancy weapon options, stick with the codex version. Alright, onto the shared units, I guess. OK, there are three major things to note here. Ultimately, its a stronger unit, but its still a Lord of War. These certainly exist, and you can use them. Next, what if you want an incredibly stupid super-sized Lord of War drop pod? What about the new thunderhawk rules? The command squads are obviously the more desireable option, since they get an extra attack with no extra cost, and the good news is that you dont have to include a Commander to be able to take them any more each Commander just lets you take one without using a slot. Welcome to the Imperial Armour Compendium . With recent 9th edition books making this change as well, the points cost of each model is at the end of each section. At 125 points per model, theyre almost a steal and I could very easily see them getting play in an outrider with lots of Myphitic Blight-Haulers. The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase.
imperial armour compendium 9th edition pdf trove - PAPADO Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. Massive thanks to @warhammerofficial for sending us a free review copy of Angron! A vindicator: cool. The Trojan now has a fun rule that allows One Shot weapons to fire again so, for example, you can use one to reload a Deathstrike allowing it to fire a second time! Credit: Jack Hunter. To start with, its bumped up to 30 wounds. [2] It also includes : One Regimental Doctrine for the Death Korps of Krieg, designed to work with Codex: Astra Militarum [2] The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. The melee weapons got a substantial shakeup too, the leviathan no longer loses attacks for taking guns, and instead always has at least 4 attacks each siege claw gives an additional attack with that weapon, and the siege drill does 2d3 damage against most targets, or 6 damage against vehicles. Theycould be OK spammed withGunnery Experts. Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important.
As a bonus, leviathans can now take nipple volkite, rather than just heavy flamers. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated! Nice that it is cheaper, but otherwise /shrug. Its also a really well organised book making it much easier to use both during a game and while creating your list. Realistically, the story is the same across the board here these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. The good news is they might do OK at that up front, they are now a real psyker, getting access to smite and knowing one power from the Rune of Battle discipline. RIP. It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. Luckily the new Imperial Armour Compendium is here to solve both those problems, and GW have been kind enough to send us a copy. Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now were in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. Given they can go after hordes very effectively as well, I think these have been priced pretty close to right. Kind of everything else. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. 2 - Space Marines and Forces of the Inquisition, War Machines of the Adeptus Astartes (Second Edition), Vol. It had a good run. Some had vastly over the top rules for their relatively cheap points levels, while others seemed far too expensive in points for their in-game performance. The laser volley cannon defaults to being a better lascannon three shots at D3+3 damage. Whirlwind Scorpius. So if you were debating trying it before, it is certainly more tempting now (but still D3 damage, ugh). Time will tell.
PDF Warhammer 40,000 - Imperial Armour Compendium.pdf - 9th Edition Now your mileage may vary if you only collect one army, but as I have multiple armies with a wide and varied range of Forge World models across them I much prefer having them all in the one book. The 9th Edition Imperial Armour Compendium was released on October 30, 2020. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. Adrasite Spears remain unchanged (and mostly garbage anyway). Thats it. Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! Both options are now a pretty substantial firepower boost. First up is the Martial Legacy special rule. The bad news is, the Kytan went up 10 points.
9th Edition Imperial Armour Compendium: The Goonhammer Review Imperial Armour Compendium. This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops. Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! Acastus Knights! Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hardenough cost wise to make it at least fun to use. Why are there no pictures of the vehicles. This also applies to the Chaos Titan Legions too, who essentially get the same datasheets but with suitably chaotic keywords! Given how good Ghaz is that isnt a massive ask, and this guy importantlycan still takeDa Killa Klaw, has the right keyword to beDa Biggest Boss if you arent packing Ghaz, and has gained a point of toughness (T7!) With a big laser: cooler. How many wounds? The flamer shooting profile is up to 12 now, like most of the flamer archetype weapons. And add to that the fact that they now cost us CP and the same amount of points as the loyalist versions despite losing out on Legion Traits and Combat Doctrines and youve got a recipe for one salty Rob. Today we see the new Imperial Armour Compendium up for pre order from Forge World! Hazardsalso seem OK they get a substantial point cut in exchange for losing a single wound and thats probably a net positive, just about. His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). Yep! Depending on how the meta moves, this could help or hinder the Ares. Both Hierodule builds getmassive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though Id probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule its probably better). Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. Cool, but nothing particularly good.
Warhammer 40k codex release dates and news 2023 - Wargamer Look, theres atonof content to cover here and weve barely scratched the surface. TheKustom Stompa gets its cost brought more in line with a standard one, which is a relief, and its Stompa lifta-droppa gets an absurd boost, going to 4d3 shots instead of 2d6, rolling 3d6 against T to wound and now doing d3+3 damage at AP-4 instead of just a single mortal. Credit: Jack Hunter. Terrax-Pattern Termite. The other builds havent gone downas much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here. Units have also had the CORE keyword added, setting them up to be futureproofed for a future Custodes Codex. Agamatus Custodians [CORE]: No weapon or stat changes, but the base chassis is 5 points cheaper which is swell. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that!
Inside Imperial Armour Compendium - Warhammer Community Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. I never expected discontinued units to get rules in this book, its an unfortunate truth that we are only ever really going to get current tournament ready rules for models that Games Workshop still produce, however I am a little surprised that some units that you can still buy on the Forge World website do not get rules in this book that said, even with that small caveat there are an absolute truck load of units in this mighty tome! Moving over to cool giant monsters, theDimachaeron gets an astounding glow-up. It does still have an incredibly silly amount of firepower, some guns even getting better than before, but it also drops to BS3+, and I think honestly the dream is probably dead. No longer will you have to flick back and forth to the very back to find your factions points! Nice of you to share! I absolutely do not think doing so is a good idea for your army, but its in a similar spot to a few other things now where it probably isroughly costed right for what it can do, its just that factors of the mission design still keep it non-competitive. Titan Legions have had a massive boost in this book! Sicaran Omega. Not only do we finally get a Titan Legions faction we can draw our army from, but we also get some massively reworked Titan profiles! Get the latest business insights from Dun & Bradstreet. imperial armour compendium 9th edition pdf trove. Notice it also isnt CORE, so maybe no rerolls for you in the future. Out the gate as our first winner we have theHornet,because all the reasons they used to be good have pretty much stayed the same or improved. Credit: Jack Hunter. The big thicc dreadnought is somewhat more svelte now its dropped from toughness 8 to toughness 7, and from WS/BS 2+ down to 3+ on both. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. In an edition that prioritizes having bodies to take objectives and keep your opponent off theirs, spending several hundred points on a single tank thats going to have trouble moving around is already a tough sell, and adding a big additional CP cost is a tough pill to swallow. Unfortunately for Tau players, the Yvahra finally gets knifed in the back, fulfilling a long-held vendetta festering in the hearts of many players who ran up against them in early 8th when they were actually good.